DF做了DOOM永恒的光追评测。2060用DLSS性能在900P下得到的1800P画面都要比任何主机版清晰和优秀。。。真是一个悲伤的故事
文章地址:https://www.eurogamer.net/articles/digitalfoundry-2021-doom-eternal-ray-tracing-upgrade-analysed
文章片段:All of which brings us to the inclusion of Nvidia DLSS, which once again has the ability to match and even exceed native resolution rendering in many respects - especially if the .dll included with the game is swapped out with the version that shipped with Rainbow Six Siege (check out our content here to see how much of an improvement this DLSS 2.2 variant is up against the already stellar 2.1). In fact, an RTX 2060 using performance quality DLSS scaling up to 1800p from an internal 900p looks considerably better than either of the console versions of the game and doesn't degrade the image with dynamic resolution scaling in the way that PS5 and Series X can under heavy load (though this game does support DRS with DLSS if you want). The performance improvements are impressive - but remember that RT reflection quality is based on DLSS's internal resolution, so can be degraded. Increase the setting there, or dip into the command line and increase it still further if you can - I'll discuss how to do this a bit further on.
机翻:所有这些都让我们想到了 Nvidia DLSS,它在许多方面再次具有匹配甚至超过原始分辨率渲染的能力 - 特别是如果游戏中包含的 .dll 被替换为彩虹六号附带的版本Siege(在此处查看我们的内容,了解此 DLSS 2.2 变体与已经非常出色的 2.1 相比有多大改进)。事实上,使用DLSS性能模式从内部 900p 扩展到 1800p 的 RTX 2060 看起来比游戏的任何一个主机版本都要好得多,并且不会像 PS5 和 Series X 那样通过动态分辨率缩放来降低图像质量在重负载下(尽管如果您愿意,该游戏确实支持带有 DLSS 的 DRS)。性能改进令人印象深刻 - 但请记住,RT 反射质量基于 DLSS 的内部分辨率,因此可能会降低。如果可以的话,增加那里的设置,或者深入命令行并进一步增加它 - 我将进一步讨论如何做到这一点。
文章地址:https://www.eurogamer.net/articles/digitalfoundry-2021-doom-eternal-ray-tracing-upgrade-analysed
文章片段:All of which brings us to the inclusion of Nvidia DLSS, which once again has the ability to match and even exceed native resolution rendering in many respects - especially if the .dll included with the game is swapped out with the version that shipped with Rainbow Six Siege (check out our content here to see how much of an improvement this DLSS 2.2 variant is up against the already stellar 2.1). In fact, an RTX 2060 using performance quality DLSS scaling up to 1800p from an internal 900p looks considerably better than either of the console versions of the game and doesn't degrade the image with dynamic resolution scaling in the way that PS5 and Series X can under heavy load (though this game does support DRS with DLSS if you want). The performance improvements are impressive - but remember that RT reflection quality is based on DLSS's internal resolution, so can be degraded. Increase the setting there, or dip into the command line and increase it still further if you can - I'll discuss how to do this a bit further on.
机翻:所有这些都让我们想到了 Nvidia DLSS,它在许多方面再次具有匹配甚至超过原始分辨率渲染的能力 - 特别是如果游戏中包含的 .dll 被替换为彩虹六号附带的版本Siege(在此处查看我们的内容,了解此 DLSS 2.2 变体与已经非常出色的 2.1 相比有多大改进)。事实上,使用DLSS性能模式从内部 900p 扩展到 1800p 的 RTX 2060 看起来比游戏的任何一个主机版本都要好得多,并且不会像 PS5 和 Series X 那样通过动态分辨率缩放来降低图像质量在重负载下(尽管如果您愿意,该游戏确实支持带有 DLSS 的 DRS)。性能改进令人印象深刻 - 但请记住,RT 反射质量基于 DLSS 的内部分辨率,因此可能会降低。如果可以的话,增加那里的设置,或者深入命令行并进一步增加它 - 我将进一步讨论如何做到这一点。